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Old Feb 09, 2008, 08:53 PM // 20:53   #1
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Lightbulb profesion spicific buffers

i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:

warrior:+25 armor
ranger:+25% range
monk:-25%dmg.
necro:25%dmg delt is life steal
mesmer:+25%degeneration (hexes only) ex:-4=5 8=10
elementalist:+25energy
assassin:+25% speed
ritualist:+25% spirit hp
dervish:+25hp
paragon:+25%shout range

of course it only applies to primary profisions and only appears on one piece of armor
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Old Feb 09, 2008, 08:55 PM // 20:55   #2
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Check "Primary Attributes", "Armor" and "Mana Pool"/"Mana Regen"...

^ Threadwin
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Old Feb 09, 2008, 08:58 PM // 20:58   #3
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...lolwut?
The game needs BALANCE, not more IMBALANCE.
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Old Feb 09, 2008, 09:01 PM // 21:01   #4
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Maybe for GW2 :P
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Old Feb 09, 2008, 09:21 PM // 21:21   #5
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Maybe not...
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Old Feb 09, 2008, 09:56 PM // 21:56   #6
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Quote:
Originally Posted by the 55 warrior?!?
warrior:+25 armor Already inherent on their armor
ranger:+25% range Longbow
monk:-25%dmg. They're main job is to heal, not damage
necro:25%dmg delt is life steal Fixable in other ways
mesmer:+25%degeneration (hexes only) ex:-4=5 8=10 Mantra of persistence for longer degen times
elementalist:+25energy Energy Storage
assassin:+25% speed Shadow Step
ritualist:+25% spirit hp Spawning Power
dervish:+25hp Already inherent on their armor
paragon:+25%shout range It's already big enough as it is
As you can see, most of what you're suggesting is either already in the game in some way or isn't needed. /notsigned

Last edited by RPGmaniac; Feb 09, 2008 at 09:59 PM // 21:59..
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Old Feb 09, 2008, 10:00 PM // 22:00   #7
Tab
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You mean like armor level and primary attributes?
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Old Feb 10, 2008, 12:06 AM // 00:06   #8
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Go away! GW is not the game you wanted! You wanted some crappy MMOs, GW isn't that (yet).
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Old Feb 10, 2008, 12:40 AM // 00:40   #9
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i lol'd quite hard to the additional armor bonus for the W
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Old Feb 10, 2008, 01:42 AM // 01:42   #10
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LOLOOL I approve of this thread.
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Old Feb 10, 2008, 03:38 AM // 03:38   #11
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[QUOTE=the 55 warrior?!?]i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:


assassin:+25% speed


UMMMMM ARE YOU INSANE??????
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Old Feb 10, 2008, 04:36 AM // 04:36   #12
Div
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How about this:

Monk: +200 heal every time you cast a monk spell. Every smiting prayer does +200 damage. +50% attack/movement speed. +100 armor. +200 energy. radar shout range. +500 health.

OP is bad at the game.
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Old Feb 10, 2008, 04:38 AM // 04:38   #13
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the imbalance is making my head hurt
/notsigned
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Old Feb 10, 2008, 04:43 AM // 04:43   #14
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Quote:
Originally Posted by the 55 warrior?!?
i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:

warrior:+25 armor
ranger:+25% range
monk:-25%dmg.
necro:25%dmg delt is life steal
mesmer:+25%degeneration (hexes only) ex:-4=5 8=10
elementalist:+25energy
assassin:+25% speed
ritualist:+25% spirit hp
dervish:+25hp
paragon:+25%shout range

of course it only applies to primary profisions and only appears on one piece of armor
Warriors already get an extra +20 armor vs physical damage.

Rangers DO have the longest range w/ certain bows & have extra armor vs elemental damage.

Elementalists get extra energy by virtue of their primary-specific attribute, energy storage.

Monks get extra healing from their primary attribute, divine favor.

Assassins have a higher chance to crit (which means more damage) from their primary attribute.

Do you see where this is going? That doesn't even take into consideration the higher attribute levels members of a primary profession can attain; no one is ever going to be as good w/ swords as a primary warrior can get w/ runes. Also, different professions have different bonuses from their armor. For instance, the 2 extra pips of energy regen for most casters comes from their armor. Warriors other bonuses, etc...
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